SADIK
MOHSIN
I build scalable gameplay systems in Unreal Engine using Blueprints & C++ — from AI combat to multiplayer mechanics.
Designed AI combat systems, player interaction frameworks, and competitive multiplayer gameplay loops. BSc Computer Science at UWE Bristol. Passionate about building systems that feel great to play.
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About Me
I'm an Unreal Engine Gameplay Programmer based in Swindon, UK, currently completing a BSc Computer Science at UWE Bristol. I've been writing code since age 14 — but game development is where engineering meets craft.
My focus is building gameplay systems in UE5 using Blueprints and C++ — from AI combat logic and player interaction frameworks to competitive multiplayer game modes. I think in systems: how components connect, how states flow, and how mechanics feel from the player's perspective.
I shipped Late Game — a competitive Fortnite endgame training map — which accumulated over 2,850 organic impressions. I've also built Mars Marine, a fully playable UE5 isometric zombie shooter with custom wave AI, and an FPS prototype with modular combat systems.
"Sadik displays an ideal blend of mastery over technical skills and creative approach. He is passionate about gaming which spills over in his execution of game design principles."
— WAJHI JAFRI, SENIOR PRODUCER @ EPIC GAMES
Featured Projects
// Systems I built — not just games I played with


Core Skills
My Experience
- Developed gameplay features using UE5 Blueprints and C++ within a team codebase
- Collaborated with designers to translate design briefs into working gameplay systems
- Followed version control workflows (Git / Perforce) and studio coding standards
- Gained hands-on professional studio experience in a structured production pipeline
- Designed and built lead generation sites with structured content architecture and CRO-optimised layouts
- Directed digital campaigns and analytics workflows, translating data into iterative improvements
- Coordinated across stakeholders with competing priorities
- Built a structured C++ gameplay framework with clean architecture, networking, and custom GameMode rules
- Implemented gameplay systems: collision, physics, AI Behaviour Trees, animations, audio, and polished UI
- Created Blueprints for character/enemy animation, materials — delivering buff systems and a custom ability system
- Gained multiplayer support fundamentals through hands-on C++ Unreal project work
Education & Training
Courses & Certifications
Key Achievements
Why Hire Me
What People Say
Let's Connect
Looking to hire a Gameplay Programmer? Want to discuss a UE5 project, explore a collaboration, or just talk Unreal Engine? I'm always open to real conversations with studios and developers.