Sadik Mohsin | Unreal Engine Gameplay Programmer — UE5, Blueprints & C++
Available for Roles · Unreal Engine · UE5 · C++ · Blueprints

SADIK
MOHSIN

// Unreal Engine Gameplay Programmer

I build scalable gameplay systems in Unreal Engine using Blueprints & C++ — from AI combat to multiplayer mechanics.

Designed AI combat systems, player interaction frameworks, and competitive multiplayer gameplay loops. BSc Computer Science at UWE Bristol. Passionate about building systems that feel great to play.

UE5 Blueprint Systems C++ Integration AI / Behaviour Trees 2,850+ Impressions UEFN · Verse
UE5
Primary Engine
2.8K+
Map Impressions
2026
CS Grad
C++
Growing Fast
Sadik Mohsin — Unreal Engine Gameplay Programmer based in Swindon UK
Sadik Mohsin
// Gameplay Programmer · UE5
Available for Roles
Scroll
Profile

About Me

I'm an Unreal Engine Gameplay Programmer based in Swindon, UK, currently completing a BSc Computer Science at UWE Bristol. I've been writing code since age 14 — but game development is where engineering meets craft.

My focus is building gameplay systems in UE5 using Blueprints and C++ — from AI combat logic and player interaction frameworks to competitive multiplayer game modes. I think in systems: how components connect, how states flow, and how mechanics feel from the player's perspective.

I shipped Late Game — a competitive Fortnite endgame training map — which accumulated over 2,850 organic impressions. I've also built Mars Marine, a fully playable UE5 isometric zombie shooter with custom wave AI, and an FPS prototype with modular combat systems.

Unreal Engine 5BlueprintsC++ UEFNVerseBehaviour Trees NavMeshGameMode ArchitecturePython
UE5
Primary Engine
BP+C++
Core Stack
2.8K+
Map Impressions
2026
CS Graduation
// Senior Producer · Epic Games says:

"Sadik displays an ideal blend of mastery over technical skills and creative approach. He is passionate about gaming which spills over in his execution of game design principles."

— WAJHI JAFRI, SENIOR PRODUCER @ EPIC GAMES

Portfolio · Case Studies

Featured Projects

// Systems I built — not just games I played with

Other Projects
UEFNLate Game icon
UEFN · Verse Scripting · Published
Late Game (Solo)
Competitive Fortnite endgame training map. Custom round timers, zone shrink logic, respawn systems and 2,850+ organic impressions.
Play in Fortnite
UE5
🔫
Unreal Engine 5
First Person Shooter Prototype
Modular FPS prototype: weapon switching, hit detection, recoil system, and level streaming. Exploring C++ component architecture.
In Development
CSnake Game icon
C Programming
Snake Game
Classic Snake built from scratch in C. Custom game loop, terminal rendering, collision detection, and score tracking — zero libraries.
View Project
Technical Depth

Core Skills

Gameplay Programming
🎮
Unreal Engine 5 — Blueprints
Primary workflow. Visual scripting for gameplay logic, state machines, event systems, and rapid prototyping. Strong architectural instincts — knows when to Blueprint and when to drop into C++.
Strong
💻
C++ — Unreal Integration
Writing Actors, Components, GameMode logic, and custom interfaces in C++. Extending Blueprint-exposed functionality from C++ base classes. Actively growing.
Intermediate & Growing
🤖
AI Systems
Behaviour Trees, Blackboard components, NavMesh navigation, AI Perception. Built custom patrol, pursuit, and attack AI for Mars Marine.
Solid
UEFN + Verse
Fortnite Creative scripting in Verse. GameMode logic, round controllers, device integration, async patterns. Shipped one published map.
Strong
🏗️
GameMode & Game Framework
Designing and implementing GameMode, GameState, PlayerController, and PlayerState classes. Structuring Unreal's game framework architecture for scalable multiplayer and single-player systems.
Solid
🔗
Gameplay Ability System (GAS)
Familiar with Unreal's Gameplay Ability System — Attributes, Effects, and Ability sets. Actively building experience with GAS for scalable combat and RPG-style mechanics.
Developing
Supporting Stack
🐍
Python
Scripting, automation, Flask APIs, and AI tooling. Used for editor scripting and workflow automation alongside game development.
Proficient
🌐
JavaScript / HTML / CSS
Full frontend capability. Used for portfolio sites, tools, and web-based project showcases. Not the focus, but reliable when needed.
Proficient
Tools & Workflow
Git / GitHub Visual Studio Rider UE5 Editor Perforce MySQL Blender (basics) Photoshop WordPress Agile / Scrum
Career

My Experience

2024 — Present
Gameplay Programmer
Kontrast Games · Indie Game Studio
Contributed gameplay programming to a professional indie studio environment. Built and iterated on game systems using Unreal Engine, collaborated with designers and engineers, and followed production-standard pipelines and code review processes.
  • Developed gameplay features using UE5 Blueprints and C++ within a team codebase
  • Collaborated with designers to translate design briefs into working gameplay systems
  • Followed version control workflows (Git / Perforce) and studio coding standards
  • Gained hands-on professional studio experience in a structured production pipeline
2023 — Present
Trainee Project Manager & Web Developer
LaneTwelve Properties · Real Estate · UK / Oman
Managed end-to-end delivery of web projects for international real estate developments. Applied systems thinking from game development to product pipelines — architecture, iteration, and delivery discipline.
  • Designed and built lead generation sites with structured content architecture and CRO-optimised layouts
  • Directed digital campaigns and analytics workflows, translating data into iterative improvements
  • Coordinated across stakeholders with competing priorities
Dec 2024 — May 2025
ActionRogue — C++ Gameplay Course
Tom Looman · Unreal Engine · Self-Directed Training
Completed Tom Looman's industry-respected Unreal Engine C++ course — building a full gameplay framework from scratch. This is the same course recommended by Epic Games veterans and used by professional studios to train junior programmers.
  • Built a structured C++ gameplay framework with clean architecture, networking, and custom GameMode rules
  • Implemented gameplay systems: collision, physics, AI Behaviour Trees, animations, audio, and polished UI
  • Created Blueprints for character/enemy animation, materials — delivering buff systems and a custom ability system
  • Gained multiplayer support fundamentals through hands-on C++ Unreal project work
2024
Drink Rethink Ambassador
UWE Bristol · Student Union
Led peer-to-peer behavioural campaigns across UWE. Developed public communication skills and the ability to influence behaviour through clear messaging.
2022 — 2023
Customer Executive
McDonald's · Hospitality
Developed operational discipline, fast decision-making under pressure, and collaborative teamwork in a high-throughput environment.
2021
Facilitator
Chottay Sikkay · Education NGO
Delivered structured financial literacy workshops to young students. Built the ability to break down complex systems into clear, accessible explanations.
Academic

Education & Training

2023 – 2026
BSc Computer Science
University of West England
📍 Bristol, UK
2021 – 2023
A-Levels
Royal Wootton Bassett Academy
📍 Wiltshire, UK
2019 – 2021
GCSEs
Lydiard Park Academy
📍 Swindon, UK
Self-Learning

Courses & Certifications

Udemy
Unreal Engine 5 — The Complete Gameplay Developer Course
Epic Games
UEFN & Verse Scripting — Official Learning Path
Udemy
C++ Programming — Unreal Engine Integration
Tom Looman · Unreal Engine
ActionRogue — C++ Gameplay Systems Course
★ Featured on CV · Hands-on C++ in UE5
LinkedIn Learning
Game Design Fundamentals & Level Design
Google
Digital Marketing & Analytics Fundamentals
Honours

Key Achievements

🏆
Runner Up – Sustainability Election
UWE Bristol
🎖️
Drink Rethink Ambassador
UWE Bristol
🌟
Think of the Other Person Award
Lydiard Park Academy
🥇
Elocution Competition 1st Place
World Academy
🧮
Mental Arithmetic Certificate
Aloha
Football Tournament 2nd Place
Zumzama United FC
🎭
Art of Storytelling Certificate
Indus Valley School
🚀
Engaging Industry Experts
Pathway
The Case For Me

Why Hire Me

Blueprint Speed — C++ Depth
I prototype gameplay systems in Blueprints fast — then back them with C++ where it counts. You get iteration speed without sacrificing architecture. That balance is rare at any experience level.
🤖
Systems Thinker
I don't just build features — I build frameworks. Whether it's an AI wave controller, a round-state machine, or a damage pipeline, I think about how systems connect, how they fail, and how they scale.
🚢
I Ship
Late Game is live. Real players have played it. I know what it means to take a game system from whiteboard to a published, playable experience — and to iterate based on actual player behaviour.
🎯
Player-First Mindset
Gameplay feel isn't an afterthought. I ask: how does this system feel to the person holding the controller? That instinct shapes every decision I make — from AI reaction times to input response.
📈
Continuous Growth
I'm actively deepening my C++ proficiency alongside my CS degree. I don't wait for courses to catch up — I build things that push my limits. Every project is an intentional step forward technically.
🤝
Team-Ready
Praised by a Senior Producer at Epic Games for collaborative attitude and process-oriented thinking. I communicate clearly, challenge assumptions constructively, and integrate well with existing pipelines.
Ready to build gameplay systems with your team.
// Open to Junior / Graduate Gameplay Programmer Roles · AAA · AA · Indie · Remote
References

What People Say

"
Sadik has immense potential, as he is able to break down work in a logical manner, challenge assumptions, and approach solutions in a process-oriented fashion. His positive and collaborative attitude is infectious and makes people around him better. These key skills pay dividend as he scales up his knowledge and experience. I would highly recommend him to any team looking for an excellent colleague.
WJ
Wajhi Jafri
Senior Producer · Epic Games
"
I have known Sadik for several years. He is a respectful individual, has a strong ability to build and maintain relationships, and best of all — he is a man of his word.
UA
Umar Abbasi
Vice President · UWE Student Union
"
Gaming is his passion — he can do wonders in the gaming field. Witty, intelligent and hardworking, willing to go the extra mile. Very composed and mature individual.
JJ
Javed Jafri
Media, Digital & Data Lead · Unilever Pakistan
"
Sadik Mohsin is a bright and ambitious young individual, driven by a strong work ethic and unwavering integrity. He's dependable, honest, and passionate about delivering exceptional results. His energy and determination make him a promising talent to watch.
AJ
Asad Jafri
Industry Professional
"
Sadik displays an ideal blend of mastery over technical skills and creative approach. He is passionate about gaming which spills over in his execution of game design principles.
MR
Mehdi Raza
CEO · Telenest SMC & MHL Pvt Ltd
"
I've found Sadik to be a bright and promising young individual. Throughout my interactions with him, he has consistently demonstrated a high level of curiosity, responsibility, and integrity. His positive attitude, eagerness to learn, and natural ability to engage with others make him a standout among his peers.
SJ
Saman Jafri
Professional Reference
Get In Touch

Let's Connect

Looking to hire a Gameplay Programmer? Want to discuss a UE5 project, explore a collaboration, or just talk Unreal Engine? I'm always open to real conversations with studios and developers.

📞
WhatsApp — Fastest Response
wa.link/r6pttf ↗
📍
Location
Swindon, UK · Open to Remote & Relocation
Sends directly to my WhatsApp
// Your Name
// Email Address
// Studio / Company
// Message
© 2025 Sadik Mohsin · Unreal Engine Gameplay Programmer